Projects

Selected work, built with a product-first mindset.

A small, deliberately curated set of projects I've led end-to-end. Each one links to a deeper case study.

Summer 2025–present / AI Product

Vevey

Lead developer on an AI-native game-creation platform — turn a prompt into a playable 2D or 3D game, iterate on it through chat, and publish it to a Three.js workshop lobby.

Role: Lead Developer

Stack: Next.js 16, React 19, Three.js, Phaser 3, MongoDB, Claude + Gemini

2026 / Interactive Site

This portfolio

Designed and built a portfolio that doubles as an interactive 3D garden — L-system plants, custom GLSL shaders, and an in-browser live editor that autosaves every change.

Role: Designer & Developer

Stack: Next.js 16, React Three Fiber, GLSL, L-systems, Framer Motion

Summer 2025 / Comic

Hollow

A short black-and-white comic I wrote, based on a dream I had.

Role: Writer

Summer 2024 / Narrative Walking Sim

Better Days

A melancholic narrative walking simulator. Play as Justine Heron, a girl returning to her dying small hometown, where residents wait on Aleo — a mystical creature believed to multiply wealth — to save them. Justine doesn't want to wait. Can she convince her loved ones to leave before faith swallows the town?

Role: Project Manager · Level Designer

Stack: Unity, C#, 3D, Narrative Design

Winter 2023 / Visual Novel

Spooks In Suits

A point-and-click visual novel made for NYU Game Center's Capstone I — play Kai, a broke twentysomething who answers a $10,000 Craigslist ad to retrieve documents from the Richardson estate, only to realize something is very off about the family. Concept to build in 14 weeks.

Role: Sound Design · Ink Systems · Narrative Design

Stack: Unity, Ink, C#, macOS

2022 / Game Jam

Rubiks Dice

A minimalist RPG where combat happens on a Rubik's cube — twist the faces to stack red for attack or yellow for defense, with only three actions per round. Built in a weekend for GMTK Game Jam 2022.

Role: Co-Developer

Stack: Unity, C#, HTML5, Windows, macOS, Android

More case studies are in the works. In the meantime, the about and contact pages have a fuller picture of what I'm building.